#ifndef ALE_STATES_H
#define ALE_STATES_H

#include <vector>
#include <stdexcept>


#include "Vectors.h"
#include "InterpUtils.h"

namespace ale {
  /** A state vector with position and velocity*/
  struct State {
    Vec3d position;
    Vec3d velocity;

    // Accepts a {x, y, z, vx, vy, vz} vector
    State(const std::vector<double>& vec) {
      if (vec.size() != 6) {
        throw std::invalid_argument("Input vector must have 6 entries.");
      }
      position = {vec[0], vec[1], vec[2]};
      velocity = {vec[3], vec[4], vec[5]};
    };

    State(Vec3d position, Vec3d velocity) : position(position), velocity(velocity) {};
    State() {};
  };

  class States {
    public:
      // Constructors
      States();
      States(const std::vector<double>& ephemTimes, const std::vector<Vec3d>& positions,
             int refFrame=1);

      States(const std::vector<double>& ephemTimes, const std::vector<Vec3d>& positions,
             const std::vector<Vec3d>& velocities, int refFrame=1);

      States(const std::vector<double>& ephemTimes, const std::vector<State>& states,
             int refFrame=1);

      ~States();

      // Getters
      std::vector<State> getStates() const; //! Returns state vectors (6-element positions&velocities)
      std::vector<Vec3d> getPositions() const; //! Returns the current positions
      std::vector<Vec3d> getVelocities() const; //! Returns the current velocities
      std::vector<double> getTimes() const; //! Returns the current times
      int getReferenceFrame() const; //! Returns reference frame as NAIF ID
      bool hasVelocity() const; //! Returns true if any velocities have been provided

    /**
     * Returns a single state by interpolating state.
     * If the Cache has been minimized, a cubic hermite is used to interpolate the
     * position and velocity over the reduced cache.
     * If not, a standard lagrange interpolation will be done.
     *
     * @param time Time to get a value at
     * @param interp Interpolation type to use. Will be ignored if cache is minimized.
     *
     * @return State
     */
      State getState(double time, PositionInterpolation interp=LINEAR) const;

      /** Gets a position at a single time. Operates the same way as getState() **/
      Vec3d getPosition(double time, PositionInterpolation interp=LINEAR) const;

      /** Gets a velocity at a single time. Operates the same way as getState() **/
      Vec3d getVelocity(double time, PositionInterpolation interp=LINEAR) const;

      /** Returns the first ephemeris time **/
      double getStartTime();

      /** Returns the last ephemeris time **/
      double getStopTime();

    /**
     * Perform a cache reduction. After running this, getStates(), getPositions(),
     * and getVelocities() will return vectors of reduced size, and getState(),
     * getPosition(), and getVelocity() will
     * returns values interpolated over the reduced cache using a cubic hermite spline
     *
     * Adapted from Isis::SpicePosition::reduceCache().
     *
     * @param tolerance Maximum error between hermite approximation and original value.
     */
      States minimizeCache(double tolerance=0.01);

    private:

    /**
     * Calculates the points (indicies) which need to be kept for the hermite spline to
     * interpolate between to mantain a maximum error of tolerance.
     *
     * Adapted from Isis::SpicePosition::HermiteIndices.
     *
     * @param tolerance Maximum error between hermite approximation and original value.
     * @param indexList The list of indicies that need to be kept.
     * @param baseTime Scaled base time for fit
     * @param timeScale Time scale for fit.
     *
     * @return std::vector<int>
     */
      std::vector<int> hermiteIndices(double tolerance, std::vector <int> indexList,
                                      double baseTime, double timeScale);
      std::vector<State> m_states; //! Represent as states internally to keep pos, vel together
      std::vector<double> m_ephemTimes; //! Time in seconds
      int m_refFrame;  //! Naif IDs for reference frames
    };
}

#endif
