#include "gtest/gtest.h" #include "ale/Orientations.h" #include <cmath> #include <exception> using namespace std; using namespace ale; class OrientationTest : public ::testing::Test { protected: void SetUp() override { rotations.push_back(Rotation( 0.5, 0.5, 0.5, 0.5)); rotations.push_back(Rotation(-0.5, 0.5, 0.5, 0.5)); rotations.push_back(Rotation( 1.0, 0.0, 0.0, 0.0)); times.push_back(0); times.push_back(2); times.push_back(4); avs.push_back(Vec3d(2.0 / 3.0 * M_PI, 2.0 / 3.0 * M_PI, 2.0 / 3.0 * M_PI)); avs.push_back(Vec3d(2.0 / 3.0 * M_PI, 2.0 / 3.0 * M_PI, 2.0 / 3.0 * M_PI)); avs.push_back(Vec3d(2.0 / 3.0 * M_PI, 2.0 / 3.0 * M_PI, 2.0 / 3.0 * M_PI)); orientations = Orientations(rotations, times, avs); } vector<Rotation> rotations; vector<double> times; vector<Vec3d> avs; Orientations orientations; }; class ConstOrientationTest : public OrientationTest{ protected: void SetUp() override { OrientationTest::SetUp(); constRotation = Rotation(0, 1, 0, 0); constOrientations = Orientations(rotations, times, avs, constRotation); } Rotation constRotation; Orientations constOrientations; }; TEST_F(OrientationTest, ConstructorAccessors) { vector<Rotation> outputRotations = orientations.getRotations(); vector<double> outputTimes = orientations.getTimes(); vector<Vec3d> outputAvs = orientations.getAngularVelocities(); ASSERT_EQ(outputRotations.size(), rotations.size()); for (size_t i = 0; i < outputRotations.size(); i++) { vector<double> quats = rotations[i].toQuaternion(); vector<double> outputQuats = outputRotations[i].toQuaternion(); EXPECT_EQ(outputQuats[0], quats[0]); EXPECT_EQ(outputQuats[1], quats[1]); EXPECT_EQ(outputQuats[2], quats[2]); EXPECT_EQ(outputQuats[3], quats[3]); } ASSERT_EQ(outputTimes.size(), times.size()); for (size_t i = 0; i < outputTimes.size(); i++) { EXPECT_EQ(outputTimes[0], times[0]); } for (size_t i = 0; i < outputAvs.size(); i++) { EXPECT_EQ(outputAvs[i].x, avs[i].x); EXPECT_EQ(outputAvs[i].y, avs[i].y); EXPECT_EQ(outputAvs[i].z, avs[i].z); } } TEST_F(OrientationTest, Interpolate) { Rotation interpRotation = orientations.interpolate(0.25); vector<double> quat = interpRotation.toQuaternion(); ASSERT_EQ(quat.size(), 4); EXPECT_NEAR(quat[0], cos(M_PI * 3.0/8.0), 1e-10); EXPECT_NEAR(quat[1], sin(M_PI * 3.0/8.0) * 1/sqrt(3.0), 1e-10); EXPECT_NEAR(quat[2], sin(M_PI * 3.0/8.0) * 1/sqrt(3.0), 1e-10); EXPECT_NEAR(quat[3], sin(M_PI * 3.0/8.0) * 1/sqrt(3.0), 1e-10); } TEST_F(OrientationTest, InterpolateAtRotation) { Rotation interpRotation = orientations.interpolate(0.0); vector<double> quat = interpRotation.toQuaternion(); ASSERT_EQ(quat.size(), 4); EXPECT_NEAR(quat[0], 0.5, 1e-10); EXPECT_NEAR(quat[1], 0.5, 1e-10); EXPECT_NEAR(quat[2], 0.5, 1e-10); EXPECT_NEAR(quat[3], 0.5, 1e-10); } TEST_F(OrientationTest, InterpolateAv) { Vec3d interpAv = orientations.interpolateAV(0.25); EXPECT_NEAR(interpAv.x, 2.0 / 3.0 * M_PI, 1e-10); EXPECT_NEAR(interpAv.y, 2.0 / 3.0 * M_PI, 1e-10); EXPECT_NEAR(interpAv.z, 2.0 / 3.0 * M_PI, 1e-10); } TEST_F(OrientationTest, RotateAt) { Vec3d rotatedX = orientations.rotateVectorAt(0.0, Vec3d(1.0, 0.0, 0.0)); EXPECT_NEAR(rotatedX.x, 0.0, 1e-10); EXPECT_NEAR(rotatedX.y, 1.0, 1e-10); EXPECT_NEAR(rotatedX.z, 0.0, 1e-10); Vec3d rotatedY = orientations.rotateVectorAt(0.0, Vec3d(0.0, 1.0, 0.0)); EXPECT_NEAR(rotatedY.x, 0.0, 1e-10); EXPECT_NEAR(rotatedY.y, 0.0, 1e-10); EXPECT_NEAR(rotatedY.z, 1.0, 1e-10); Vec3d rotatedZ = orientations.rotateVectorAt(0.0, Vec3d(0.0, 0.0, 1.0)); EXPECT_NEAR(rotatedZ.x, 1.0, 1e-10); EXPECT_NEAR(rotatedZ.y, 0.0, 1e-10); EXPECT_NEAR(rotatedZ.z, 0.0, 1e-10); } TEST_F(OrientationTest, RotationMultiplication) { Rotation rhs( 0.5, 0.5, 0.5, 0.5); orientations *= rhs; vector<Rotation> outputRotations = orientations.getRotations(); vector<vector<double>> expectedQuats = { {-0.5, 0.5, 0.5, 0.5}, {-1.0, 0.0, 0.0, 0.0}, { 0.5, 0.5, 0.5, 0.5} }; for (size_t i = 0; i < outputRotations.size(); i++) { vector<double> quats = outputRotations[i].toQuaternion(); EXPECT_EQ(expectedQuats[i][0], quats[0]); EXPECT_EQ(expectedQuats[i][1], quats[1]); EXPECT_EQ(expectedQuats[i][2], quats[2]); EXPECT_EQ(expectedQuats[i][3], quats[3]); } } TEST_F(OrientationTest, OrientationMultiplication) { Orientations duplicateOrientations(orientations); orientations *= duplicateOrientations; vector<Rotation> outputRotations = orientations.getRotations(); vector<vector<double>> expectedQuats = { {-0.5, 0.5, 0.5, 0.5}, {-0.5,-0.5,-0.5,-0.5}, { 1.0, 0.0, 0.0, 0.0} }; for (size_t i = 0; i < outputRotations.size(); i++) { vector<double> quats = outputRotations[i].toQuaternion(); EXPECT_EQ(expectedQuats[i][0], quats[0]); EXPECT_EQ(expectedQuats[i][1], quats[1]); EXPECT_EQ(expectedQuats[i][2], quats[2]); EXPECT_EQ(expectedQuats[i][3], quats[3]); } } TEST_F(ConstOrientationTest, RotateAt) { Vec3d rotatedX = constRotation(orientations.rotateVectorAt(0.0, Vec3d(1.0, 0.0, 0.0))); Vec3d constRotatedX = constOrientations.rotateVectorAt(0.0, Vec3d(1.0, 0.0, 0.0)); EXPECT_NEAR(rotatedX.x, constRotatedX.x, 1e-10); EXPECT_NEAR(rotatedX.y, constRotatedX.y, 1e-10); EXPECT_NEAR(rotatedX.z, constRotatedX.z, 1e-10); Vec3d rotatedY = constRotation(orientations.rotateVectorAt(0.0, Vec3d(0.0, 1.0, 0.0))); Vec3d constRotatedY = constOrientations.rotateVectorAt(0.0, Vec3d(0.0, 1.0, 0.0)); EXPECT_NEAR(rotatedY.x, constRotatedY.x, 1e-10); EXPECT_NEAR(rotatedY.y, constRotatedY.y, 1e-10); EXPECT_NEAR(rotatedY.z, constRotatedY.z, 1e-10); Vec3d rotatedZ = constRotation(orientations.rotateVectorAt(0.0, Vec3d(0.0, 0.0, 1.0))); Vec3d constRotatedZ = constOrientations.rotateVectorAt(0.0, Vec3d(0.0, 0.0, 1.0)); EXPECT_NEAR(rotatedZ.x, constRotatedZ.x, 1e-10); EXPECT_NEAR(rotatedZ.y, constRotatedZ.y, 1e-10); EXPECT_NEAR(rotatedZ.z, constRotatedZ.z, 1e-10); } TEST_F(ConstOrientationTest, OrientationMultiplication) { constOrientations *= orientations; vector<Rotation> outputRotations = constOrientations.getRotations(); vector<vector<double>> expectedQuats = { {-0.5, 0.5, 0.5, 0.5}, {-0.5,-0.5,-0.5,-0.5}, { 1.0, 0.0, 0.0, 0.0} }; for (size_t i = 0; i < outputRotations.size(); i++) { vector<double> quats = outputRotations[i].toQuaternion(); EXPECT_EQ(expectedQuats[i][0], quats[0]); EXPECT_EQ(expectedQuats[i][1], quats[1]); EXPECT_EQ(expectedQuats[i][2], quats[2]); EXPECT_EQ(expectedQuats[i][3], quats[3]); } vector<double> constQuats = constOrientations.getConstantRotation().toQuaternion(); EXPECT_EQ(constQuats[0], 0); EXPECT_EQ(constQuats[1], 1); EXPECT_EQ(constQuats[2], 0); EXPECT_EQ(constQuats[3], 0); }