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/**
* @brief The UDPProtocol class is a derived class of BaseReceiver and represents a UDP protocol receiver.
* check the Base_Receiver.h file for more information.
*/
namespace inaf::oasbo::Receivers {
class UDPProtocol: public BaseReceiver {
protected:
/**
* @brief Constructs a UDPProtocol object with the specified IP and port.
*
* @param ip The IP address to bind the UDP socket to.
* @param prt The port number to bind the UDP socket to.
*/
UDPProtocol(std::string ip, int prt);
/**
* @brief Constructs a UDPProtocol object with default IP and port.
*/
UDPProtocol();
int srv_sock; /**< The server socket descriptor. */
std::string ip { }; /**< The IP address to bind the UDP socket to. */
int port; /**< The port number to bind the UDP socket to. */
struct sockaddr_in cliaddr; /**< The client address structure. */
struct sockaddr_in srvaddr; /**< The server address structure. */
bool checkIncomingPackets = true; /**< Flag that tells if it has to check for incoming udp packets. Set to false when calling closeConnectionToClient.
* Used to avoid the infinite loop in receiveAtLeastNbytes.
/**
* @brief Splits the IP and port from the given IP:port string.
*
* @param ip_port The IP:port string to split.
* @param ip The extracted IP address.
* @param port The extracted port number.
* @return true if the IP and port were successfully extracted, false otherwise.
*/
bool split_ip_port(const std::string &ip_port, std::string &ip, int &port);
/**
* @brief Receives at least the specified number of bytes from the client.
* Helper function to receive at least the header of the packet.
* @param buff The buffer to store the received data.
* @param n_bytes The number of bytes to receive.
* @param max_size The max size of bytes to receive.
* @return The number of bytes received.
*/
int receiveAtLeastNbytes(uint8_t *buff, int n_bytes, int max_size);
/**
* @brief Resets the packet object and sets the number of bytes received.
*
* @param packet The packet object to reset.
* @param bytes The number of bytes received.
*/
public:
/**
* @brief Destroys the UDPProtocol object.
*/
~UDPProtocol();
/**
* @brief Gets the host name or IP address that the UDP socket is bound to.
*
* @return The host name or IP address.
*/
std::string getHost() override;
/**
* @brief Sets the host name or IP address to bind the UDP socket to.
*
* @param host The host name or IP address.
*/
void setHost(std::string host) override;
/**
* @brief Sets the IP address to bind the UDP socket to.
*
* @param ip The IP address.
*/
void setIp(std::string ip);
/**
* @brief Gets the IP address that the UDP socket is bound to.
*
* @return The IP address.
*/
/**
* @brief Sets the port number to bind the UDP socket to.
*
* @param port The port number.
*/
void setPort(int port);
/**
* @brief Gets the port number that the UDP socket is bound to.
*
* @return The port number.
*/
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/**
* @brief Connects to the client.
*
* @return 0 if the connection is successful, -1 otherwise.
*/
int connectToClient() override;
/**
* @brief Closes the connection to the client.
*
* @return 0 if the connection is closed successfully, -1 otherwise.
*/
int closeConnectionToClient() override;
/**
* @brief Checks if the UDP socket is connected to the client.
*
* @return true if the UDP socket is connected to the client, false otherwise.
*/
bool isConnectedToClient() const override;
/**
* @brief Receives a packet from the client.
*
* @param packet The packet object to store the received data.
* @return The number of bytes received.
*/
friend class UDPProtocolBuilder;
};
class UDPProtocolBuilder {
protected:
UDPProtocol *protocol; /**< The UDPProtocol object being built. */
public:
std::string config_target { "udpreceiver" }; /**< The configuration target. */
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std::string ip_key { "ip" }; /**< The configuration key for IP address. */
std::string port_key { "port" }; /**< The configuration key for port number. */
/**
* @brief Constructs a UDPProtocolBuilder object.
*/
UDPProtocolBuilder();
/**
* @brief Constructs a UDPProtocolBuilder object with the specified IP and port.
*
* @param ip The IP address to bind the UDP socket to.
* @param port The port number to bind the UDP socket to.
*/
UDPProtocolBuilder(std::string ip, int port);
/**
* @brief Destroys the UDPProtocolBuilder object.
*/
~UDPProtocolBuilder();
/**
* @brief Resets the UDPProtocolBuilder object.
*/
void reset();
/**
* @brief Configures the UDPProtocolBuilder object from a configurator.
*
* @param conf The configurator object.
* @return A pointer to the UDPProtocolBuilder object.
*/
UDPProtocolBuilder* configFrom(Configurators::BaseConfigurator &conf);
/**
* @brief Sets the IP address to bind the UDP socket to.
*
* @param ip The IP address.
* @return A pointer to the UDPProtocolBuilder object.
*/
UDPProtocolBuilder* setIp(std::string ip);
/**
* @brief Sets the port number to bind the UDP socket to.
*
* @param port The port number.
* @return A pointer to the UDPProtocolBuilder object.
*/
UDPProtocolBuilder* setPort(int port);
/**
* @brief Gets the UDPProtocol object that has been built.
*
* @return A pointer to the UDPProtocol object.
*/
UDPProtocol* getReceiver();
};