/* * * Created on: Mar 1, 2021 * Author: astrisw */ #pragma once #include /* * class UDPProtocol * Implementation of a UDP socket * @member field fd_sock: socket file descriptor * @member field sockaddr_in: struct of the client address. */ namespace inaf::oasbo::ConnectionProtocols{ class UDPProtocol : public BaseProtocol{ protected: int srv_sock; int cli_sock; struct sockaddr_in cliaddr; struct sockaddr_in srvaddr; void split_ip_port(const std::string& ip_port, std::string& ip, std::string& port); int receiveAtLeastHeaderSizeBytes(uint8_t *buff, int headerSize, int packetSize); void resetPacket(PacketLib::BasePacket &, int bytes); UDPProtocol(std::string ip, int prt); UDPProtocol(); class Builder; public: std::string ip{}; int port; ~UDPProtocol(); int connectToServer() override; int connectToClient() override; int closeConnectionToServer() override; int closeConnectionToClient() override; bool isConnectedToClient() const override; bool isConnectedToServer() const override; int receiveFromClient(PacketLib::BasePacket &) override; int sendToServer(PacketLib::BasePacket &) override; }; }