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SodaImpl.java
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Robert Butora authoredRobert Butora authored
structure.c 2.09 KiB
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Author: David Goz
// mail : david.goz@inaf.it
// date : 31.07.2024
// code tested using nvhpc
//
// - Compile the code:
// $ nvc -mp=gpu -gpu=ccnative,debug,lineinfo -target=gpu -Minfo=all -v structure.c -o structure_omp
// - Run the code:
// $ export OMP_TARGET_OFFLOAD=mandatory
// $ ./structure_omp
////////////////////////////////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <omp.h>
#define SIZE 8
#define SIZE_2 (SIZE / 2)
typedef double MyData;
typedef struct my_span
{
size_t N;
MyData *ptr;
} span;
void allocate( span *my_struct,
const size_t size)
{
/* allocate the buffer on the host memory */
my_struct->ptr = (MyData *)calloc(size, sizeof(MyData));
assert(my_struct->ptr != NULL);
my_struct->N = size;
return;
}
void print(const span *const A,
const char *const string)
{
printf("\n");
for (int i=0 ; i<A->N ; i++)
printf("\n\t %s[%d] = %lg", string, i, A->ptr[i]);
printf("\n\n");
return;
}
int main()
{
span A, B, C;
allocate(&A, SIZE);
allocate(&B, SIZE);
allocate(&C, SIZE);
/* declare how the object 'span' has to be mapped on the device */
#pragma omp declare mapper(all : span S) map(to: S) map(from: S.ptr[0 : S.N])
#pragma omp declare mapper(left : span S) map(to: S) map(from: S.ptr[0 : S.N/2])
#pragma omp declare mapper(right: span S) map(to: S) map(from: S.ptr[S.N/2: S.N/2])
/* init on the GPU */
#pragma omp target map(mapper(all): A) map(mapper(left): B) map(mapper(right): C)
{
#pragma omp loop
for (size_t i=0 ; i<SIZE ; i++)
A.ptr[i] = (MyData)(i);
#pragma omp loop
for (size_t ii=0 ; ii<SIZE_2 ; ii++)
B.ptr[ii] = (MyData)(ii);
#pragma omp loop
for (size_t iii=SIZE_2 ; iii<SIZE ; iii++)
C.ptr[iii] = (MyData)(iii);
}
print(&A, "A");
print(&B, "B");
print(&C, "C");
/* free the host's memory */
free(A.ptr);
free(B.ptr);
free(C.ptr);
return 0;
}