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Commit 64181b20 authored by Jesse Mapel's avatar Jesse Mapel Committed by GitHub
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Fixed rotation matrices being transposed (#368)

* Fixed rotation matrices being transposed

* Removed extraneous copy

* consistant wording
parent 4e562c48
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...@@ -64,7 +64,8 @@ namespace ale { ...@@ -64,7 +64,8 @@ namespace ale {
if (matrix.size() != 9) { if (matrix.size() != 9) {
throw std::invalid_argument("Rotation matrix must be 3 by 3."); throw std::invalid_argument("Rotation matrix must be 3 by 3.");
} }
quat = Eigen::Quaterniond(Eigen::Quaterniond::Matrix3(matrix.data())); // The data is in row major order, so take the transpose to get column major order
quat = Eigen::Quaterniond(Eigen::Quaterniond::Matrix3(matrix.data()).transpose());
} }
...@@ -148,7 +149,9 @@ namespace ale { ...@@ -148,7 +149,9 @@ namespace ale {
std::vector<double> Rotation::toRotationMatrix() const { std::vector<double> Rotation::toRotationMatrix() const {
Eigen::Quaterniond::RotationMatrixType mat = m_impl->quat.toRotationMatrix(); // The matrix is stored in column major, but we want to output in row semiMajor
// so take the transpose
Eigen::Quaterniond::RotationMatrixType mat = m_impl->quat.toRotationMatrix().transpose();
return std::vector<double>(mat.data(), mat.data() + mat.size()); return std::vector<double>(mat.data(), mat.data() + mat.size());
} }
...@@ -198,8 +201,7 @@ namespace ale { ...@@ -198,8 +201,7 @@ namespace ale {
Vec3d Rotation::operator()(const Vec3d &vector) const { Vec3d Rotation::operator()(const Vec3d &vector) const {
Eigen::Vector3d eigenVector(vector.x, vector.y, vector.z); Eigen::Vector3d eigenVector(vector.x, vector.y, vector.z);
Eigen::Vector3d rotatedVector = m_impl->quat._transformVector(eigenVector); Eigen::Vector3d rotatedVector = m_impl->quat._transformVector(eigenVector);
std::vector<double> tempVec = std::vector<double>(rotatedVector.data(), rotatedVector.data() + rotatedVector.size()); return Vec3d(rotatedVector[0], rotatedVector[1], rotatedVector[2]);
return Vec3d(tempVec);
} }
State Rotation::operator()( State Rotation::operator()(
......
...@@ -30,9 +30,9 @@ TEST(RotationTest, QuaternionConstructor) { ...@@ -30,9 +30,9 @@ TEST(RotationTest, QuaternionConstructor) {
TEST(RotationTest, MatrixConstructor) { TEST(RotationTest, MatrixConstructor) {
Rotation rotation( Rotation rotation(
{0.0, 0.0, 1.0, {0.0, 1.0, 0.0,
1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
0.0, 1.0, 0.0}); 1.0, 0.0, 0.0});
vector<double> quat = rotation.toQuaternion(); vector<double> quat = rotation.toQuaternion();
ASSERT_EQ(quat.size(), 4); ASSERT_EQ(quat.size(), 4);
EXPECT_NEAR(quat[0], -0.5, 1e-10); EXPECT_NEAR(quat[0], -0.5, 1e-10);
...@@ -113,13 +113,13 @@ TEST(RotationTest, ToRotationMatrix) { ...@@ -113,13 +113,13 @@ TEST(RotationTest, ToRotationMatrix) {
vector<double> mat = rotation.toRotationMatrix(); vector<double> mat = rotation.toRotationMatrix();
ASSERT_EQ(mat.size(), 9); ASSERT_EQ(mat.size(), 9);
EXPECT_NEAR(mat[0], 0.0, 1e-10); EXPECT_NEAR(mat[0], 0.0, 1e-10);
EXPECT_NEAR(mat[1], 0.0, 1e-10); EXPECT_NEAR(mat[1], 1.0, 1e-10);
EXPECT_NEAR(mat[2], 1.0, 1e-10); EXPECT_NEAR(mat[2], 0.0, 1e-10);
EXPECT_NEAR(mat[3], 1.0, 1e-10); EXPECT_NEAR(mat[3], 0.0, 1e-10);
EXPECT_NEAR(mat[4], 0.0, 1e-10); EXPECT_NEAR(mat[4], 0.0, 1e-10);
EXPECT_NEAR(mat[5], 0.0, 1e-10); EXPECT_NEAR(mat[5], 1.0, 1e-10);
EXPECT_NEAR(mat[6], 0.0, 1e-10); EXPECT_NEAR(mat[6], 1.0, 1e-10);
EXPECT_NEAR(mat[7], 1.0, 1e-10); EXPECT_NEAR(mat[7], 0.0, 1e-10);
EXPECT_NEAR(mat[8], 0.0, 1e-10); EXPECT_NEAR(mat[8], 0.0, 1e-10);
} }
......
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